The puzzles on the surface can seem mental but when the solution is figured out, it becomes obvious what you were supposed to be doing. A game of the point ‘n’ click genre, it’s a cavalcade of puzzles all wrapped up in a crazy out there story line which, other than the very final scene, all feels cohesive even within the madness of everything going on. At 8 years old, I was sucked in immediately and believed that Melee Island was genuinely open for me, as the game’s hero Guybrush Threepwood, to go travel anywhere and see limitless sights. I’d never played anything like it, and it was through one of my dad’s friends who had brought their Commodore Amiga round for us to play that I experienced it for the first time. I first played the original Monkey Island back not long after it was first released in 1990.
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